On to frame generation!
OK, I've gotten my tool to a useable format. But I have decided not to release it openly. The time to polish the interface for this product is wasted time when there is already a weapon design tool available to us that is sufficient for the task. What I will now do is work on the Mekton Frame generation section of the program. With the weapon designer finished, I can re-integrate this back when the frame generator is finished, and see IF i can tie the two together within one database. So a user can call up weapons from a greater registry and see how it modifies their mecha's design.
In the end, you would make your frame. When you are satisfied with its cost, you can add different weapons to its profile as well as assign them to locations for hit location purposes. Also, any SMT's would be calculated as well. Well, that's the idea anyway.
Here's the query to the Mekton community I will make. Has anyone designed a Database for this kind of purpose yet? I wish to save data in mysql. That way, it would be ready for integration into a website once the design of the program is done. I can make the tables, but If there is already a workable design, i would love to make use of it and give credit where it is due, of course. Please let me know if you can help in this capacity.
More to come later! :-)
In the end, you would make your frame. When you are satisfied with its cost, you can add different weapons to its profile as well as assign them to locations for hit location purposes. Also, any SMT's would be calculated as well. Well, that's the idea anyway.
Here's the query to the Mekton community I will make. Has anyone designed a Database for this kind of purpose yet? I wish to save data in mysql. That way, it would be ready for integration into a website once the design of the program is done. I can make the tables, but If there is already a workable design, i would love to make use of it and give credit where it is due, of course. Please let me know if you can help in this capacity.
More to come later! :-)

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